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James Kitchen Games

James Kitchen. Game programmer. Computer Scientist. Game and simulation enthusiast.

Category: XTreme Drone Racing

XTreme Drone Racing – full play through!

Posted on August 19, 2016August 29, 2016 by James

Here it is! XTreme Drone Racing is finally finished. This game took our team of (at first 24, then for… Read more XTreme Drone Racing – full play through!

Fully coloured, textured and animated wind trails!

Posted on August 19, 2016August 29, 2016 by James

I have updated the dynamically rendered wind trails. The textures are animated through my shader and using a sprite sheet… Read more Fully coloured, textured and animated wind trails!

XTreme Drone Racing – light mapping and emissive shader

Posted on August 19, 2016August 19, 2016 by James

I recently wrote a new shader to help our 3D artists regarding light mapping. Dynamically rendered shadow maps are expensive,… Read more XTreme Drone Racing – light mapping and emissive shader

XTreme Drone Racing – more particle systems!

Posted on July 20, 2016July 20, 2016 by James

We’ve had a large sprint now in particle systems, and have visual effects for when the player and enemies boost,… Read more XTreme Drone Racing – more particle systems!

Xtreme Drone Racing – dynamically rendered wind trails

Posted on July 13, 2016August 19, 2016 by James

My latest piece of work as graphical work on Xtreme Drone Racing has been to dynamically render wind trails in Phyre… Read more Xtreme Drone Racing – dynamically rendered wind trails

Xtreme Drone Racing – checkpoint colour change and glow

Posted on July 13, 2016August 19, 2016 by James

I haven’t blogged about my latest work on Xtreme Drone Racing in a while, so here goes. I have been… Read more Xtreme Drone Racing – checkpoint colour change and glow

HLSL water with panning normal maps

Posted on June 29, 2016August 19, 2016 by James

Below is my latest (and due to time constraints, probably my last) pass of the water shader I was working… Read more HLSL water with panning normal maps

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