Here it is! XTreme Drone Racing is finally finished. This game took our team of (at first 24, then for… Read more XTreme Drone Racing – full play through!
I have updated the dynamically rendered wind trails. The textures are animated through my shader and using a sprite sheet… Read more Fully coloured, textured and animated wind trails!
I recently wrote a new shader to help our 3D artists regarding light mapping. Dynamically rendered shadow maps are expensive,… Read more XTreme Drone Racing – light mapping and emissive shader
We’ve had a large sprint now in particle systems, and have visual effects for when the player and enemies boost,… Read more XTreme Drone Racing – more particle systems!
My latest piece of work as graphical work on Xtreme Drone Racing has been to dynamically render wind trails in Phyre… Read more Xtreme Drone Racing – dynamically rendered wind trails
I haven’t blogged about my latest work on Xtreme Drone Racing in a while, so here goes. I have been… Read more Xtreme Drone Racing – checkpoint colour change and glow
Below is my latest (and due to time constraints, probably my last) pass of the water shader I was working… Read more HLSL water with panning normal maps