Genre: 2D single screen platformer
Language: C++
Engine: Cocos2DX (rendering and sound), Box2D (Physics), Marmalade (packaging)
Platform: iOS, Android

Download from here (Android)

Picatsso is a 2D single screen platformer that I made at Gamercamp, Birmingham City University ( ), developed using the Cocos2DX rendering engine and the Box2D physics engine. I was the lead and developed a large part of the gameplay, including the AI, moving platforms, spring platforms, wall climbing, combat, and many of the animations. It was developed in a team of 12: 3 programmers, 6 artists and 3 executives (two designers and a producer).

 In the news:

Demo video:

Full play through: