OpenGL graphics engine!

Here is a video of a very work in progress graphics engine I have been working on using the OpenGL API, though I plan on supporting other APIs such as DirectX and even Vulkan (whenever I get round to learning it!). To do this I have implemented an abstraction layer that is intended to keep the various components pluggable when swapping APIs. Below is my class diagram which I made before getting started:

(Right click “View Image”)

Here is a peak into some of the code, and some of the interfaces and abstract classes used:

(Right click “View Image”)

And here is a video of the graphics engine in action:

It supports lighting, (directional light) shadow mapping, texturing, model loading, skyboxes, input and contains an entity component system.

More to come!

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