Rope physics I was recently talking about simulating rope in games, and had a go at it myself. Although it… Read more Rope Physics and Displacement map shader
Category: Shaders
XTreme Drone Racing – light mapping and emissive shader
I recently wrote a new shader to help our 3D artists regarding light mapping. Dynamically rendered shadow maps are expensive,… Read more XTreme Drone Racing – light mapping and emissive shader
HLSL water with panning normal maps
Below is my latest (and due to time constraints, probably my last) pass of the water shader I was working… Read more HLSL water with panning normal maps
Shader Primer (written blog)
I am very interested in shader programming, which is likely due to my academic background in mathematical modelling and simulation.… Read more Shader Primer (written blog)