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James Kitchen Games

James Kitchen. Game programmer. Computer Scientist. Game and simulation enthusiast.

Category: Shaders

Rope Physics and Displacement map shader

Posted on December 19, 2016December 19, 2016 by James

Rope physics I was recently talking about simulating rope in games, and had a go at it myself. Although it… Read more Rope Physics and Displacement map shader

XTreme Drone Racing – light mapping and emissive shader

Posted on August 19, 2016August 19, 2016 by James

I recently wrote a new shader to help our 3D artists regarding light mapping. Dynamically rendered shadow maps are expensive,… Read more XTreme Drone Racing – light mapping and emissive shader

HLSL water with panning normal maps

Posted on June 29, 2016August 19, 2016 by James

Below is my latest (and due to time constraints, probably my last) pass of the water shader I was working… Read more HLSL water with panning normal maps

Shader Primer (written blog)

Posted on June 6, 2016March 2, 2020 by James

I am very interested in shader programming, which is likely due to my academic background in mathematical modelling and simulation.… Read more Shader Primer (written blog)

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