Asteroid Rain
Platform: Windows.
Engine: Unity 3D
Language: C#
You may download thisĀ from my SourceForge page.
This is a little game I made over a weekend to learn some more about Unity Engine and Unity 3D. You must destroy the asteroids. Shooting a super asteroid will cause it to split in half.
Shader parameters were used to cause the red swell once you’ve been hit. The animation for the doom face uses a similar state machine system to the one described here. I also had a look at using Unity’s particle systems and it’s physics engine for asteroid collision. The shader on the asteroids was my own.
Special thanks to Hasan Ahmed for the background image and Freddie Pitcher for sculpting the asteroids.