I have updated the dynamically rendered wind trails. The textures are animated through my shader and using a sprite sheet like the one below:
The texture is distributed over all the trails (as tiling would obviously not work well).
You will notice that the AI have different coloured trails to the player (a magnolia colour), and you may notice that the elites also have different colours to those and the player. I take in enumerated values for whether the drone is a player, an AI or an elite and make new materials allowing for the different textures.