On my course I was tasked with explaining the the process of transforming a 3D point in a game from its own model space into the 2D space of the screen in order to allow it to be rendered. I had been reading chapter to chapter Parberry and Finn’s book and was particularly keen to make the presentation! I had a limited time and so had to cover the material much faster than I would have liked. Anyway if you like a little maths you may enjoy this video!
James